Mostrando entradas con la etiqueta Konami. Mostrar todas las entradas
Mostrando entradas con la etiqueta Konami. Mostrar todas las entradas

Castlevania : Symphony of the Night soundtrack (2018)



English

Mondo, the company that produces high-quality, limited edition posters, collectibles, apparels, and more, is bring the Castlevania: Symphony of the Night soundtrack to vinyl. The 2XLP will be available on October 24 and is being released in partnership with Castlevania developer and publisher Konami.

"Originally released for the Playstation 2, Symphony of the Night is considered one of the most essential video games of all time, and one of the parents of the genre now known as the 'Metroidvania,'" Mondo says. "The story follows Alucard, the son of Dracula, directly after the events of Rondo of Blood, and his attempt to stop his father's castle's sudden reappearance.

"This double LP features 41 tracks from the game (including seven bonus tracks from the Sega Saturn version of the game) all remastered for vinyl, and featuring all new original artwork by Jasmin Darnell."

The soundtrack will be available on three different colorways: 2x 180 Gram Black, Gold, and Bone. The bone version is limited to 1,000 copies. It's also available in Gram Bone or Silver Swirl with a white splatter, or a Gram Translucent Red colored vinyl, which will be available at record stores. The Black, Gold, and Bone (limited), and Bone/Silver Swirl with white splatter, meanwhile, will be available at MondoTees.com. Each of these vinyls will be priced at $35 and you can see images of them

Castlevania (2017-2021)


Castlevania, fecha del estreno de su temporada final y teaser 

 

 Español

 

Castlevania es una serie de televisión estadounidense de animación creada por Sam Deats y Warren Ellis para la plataforma Netflix. Basada en la serie de videojuegos Castlevania y concretamente en el videojuego de 1989, Castlevania III: Dracula's Curse de Konami.

La serie sigue las aventuras de Trevor Belmont, que intentará defender la nación de Wallachia de la amenaza de Dracula y su ejército.

La primera temporada, que constó de 4 capítulos, vio la luz el 7 de julio de 20171​ y fue renovada por una segunda temporada de 8 episodios.2​ Tras estrenarse la segunda temporada, en octubre de 2018, Netflix anunció la renovación de la serie para una tercera temporada más, que constará de 10 capítulos.

 

Castlevania', crítica de la tercera temporada que ya está en Netflix 

English

 Castlevania is an American anime-influenced adult animated streaming television series on Netflix produced by Frederator Studios. Based on the Japanese video game series of the same name by Konami, the first two seasons adapt the 1989 entry Castlevania III: Dracula's Curse and follow Trevor Belmont, Alucard and Sypha Belnades as they defend the nation of Wallachia from Dracula and his minions. Additionally, characters and elements from the 2005 entry Castlevania: Curse of Darkness are featured beginning in the second season, and Alucard's backstory is drawn from Castlevania: Symphony of the Night. The art style is heavily influenced by Japanese animation and Ayami Kojima's artwork.

The series was originally planned as a film, developed by producer Kevin Kolde and his company Project 51. Kolde had a contract for a script with writer Warren Ellis in 2007. The project entered development hell until about 2015, when Adi Shankar boarded the project and it was picked up by streaming service Netflix. Powerhouse Animation Studios joined the team and production commenced. The production team includes staff members who worked in the Japanese anime industry.

The series premiered on Netflix on July 7, 2017, and was renewed for an expanded second season of eight episodes on the same day; the second season premiered on October 26, 2018. A ten-episode third season was greenlit by Netflix and released on March 5, 2020. The series ended with the release of its fourth season on May 13, 2021. A new series set in the Castlevania universe is in the works at Netflix which will focus on Richter Belmont, a descendant of Trevor and Sypha, and Maria Renard during the French Revolution.[1] The series has been a critical and commercial success.

Français

Castlevania est une série télévisée d'animation américaine pour adultes créée par Warren Ellis et développé par Adi Shankar  et diffusée du au dans le monde entier sur Netflix. Elle est basée sur la série de jeux vidéo japonais Castlevania, débutée en 1986. 

 

Italiano

 Castlevania è una serie televisiva animata creata da Warren Ellis basata sul videogioco Castlevania III: Dracula's Curse della Konami. La serie narra di Trevor Belmont che deve difendere la Valacchia da Dracula e dalle sue creature.  


Кастлвания

 

«Кастлва́ния» (англ. Castlevania) — американский мультсериал Уоррена Эллиса, основанный на видеоигре Konami Castlevania III: Dracula’s Curse 1989 года.

Премьера сериала состоялась на платформе Netflix 7 июля 2017 года. В тот же день сериал был продлён на второй сезон из 8 эпизодов, премьера которого состоялась 26 октября 2018 года. Вскоре после выпуска второго сезона сериал был продлён на третий сезон из 10 эпизодов[4], который появился на Netflix 5 марта 2020 года. 27 марта 2020 года было объявлено о продлении на четвёртый сезон[5]. Премьера 4 сезона состоялась 13 мая 2021 года. Сериал завершится на 4 сезоне.

 

 

 

Castlevania : Lords of Shadow (2010)






English


Gabriel is sent by the Brotherhood of Light to the Lake of Oblivion,[23][24] where his deceased wife, Marie,[25][26][27] tells him that Spirits who founded the Brotherhood said that the Lords of Shadow's power will save the world.[28] A man from the Brotherhood called Zobek introduces himself to Gabriel,[29] who states that a prophecy has been kept a secret by a select few, which tells of a pure-hearted warrior who will claim the Lords of Shadow's power to overcome evil.[30][31] He says that they must enter the lands of the Dark Lords in order to unite the Heavens with the world again, and that with this Gabriel can bring Marie back from the dead.[32] Gabriel defeats Cornell (Richard Ridings[33]) and Carmilla (Sally Knyvette[33]) for the first two pieces of the God Mask on his journey,[34] while learning that they were once one of the three founding members of the Order who fought the spawns of Satan in God's favour until they transformed into the Spirits, with power only second to God's. After they ascended to the Heavens they left behind their dark sides, who were known as the Lords of Shadow.[35][36]
Gabriel then departs for the Land of the Necromancers for the last part of the mask. Zobek then appears before Gabriel with the Devil Mask over his face, and divulges that he is the Lord of the Necromancers and that he grew tired of the Lords of Shadow diverting the power amongst the three of them instead of combining it. Orchestrating the events of the story, he searched Hell for this power until an evil force entered him and expanded his knowledge of the dark arts, which allowed him to cast the spell that separated the Earth from the Heavens so that the Spirits would contact the Brotherhood. Zobek discloses he used the Devil Mask on Gabriel to kill Marie and that all he needed was for Gabriel to restore the power of the Spirits to avoid suspicion from them.[37][38] Satan (Jason Isaacs[39]) emerges and takes the God Mask from Zobek, revealing himself as the mastermind who gave Zobek his powers so he could have revenge on God and return to the Heavens.[40][41] Gabriel confronts Satan and defeats him, releasing souls of the deceased from limbo.[42][43] Gabriel discovers the God Mask cannot bring Marie back and that it only allows him to see through God's eyes. Marie tells him he has been given a new life to redeem himself before she departs with the God Mask.[44]
The story is expanded in two DLC packs titled Reverie and Resurrection[45][46] and both episodes take place in between the ending and the epilogue.[47] Reverie has Gabriel returning to Carmilla's castle to contain an ancient evil, the Forgotten One, with the help of Carmilla's daughter Laura (Grace Vance[48]), who is also a playable character that assists Gabriel in some sequences of the DLC. Before entering a portal into the Forgotten One's prison, Laura tells Gabriel he cannot enter it in his mortal form and dies after she has Gabriel drink her blood to turn him into a vampire.[49] During Resurrection,[50] the Forgotten One aspires to destroy the humans' world, but he is defeated by Gabriel who claims his power for himself. Corrupted by the Forgotten One's power, Gabriel destroys his Combat Cross and leaves through the portal. In a post-credits scene after the main game's ending, Zobek is seen alive during modern times, and has uncovered Gabriel living as a vampire called Dracula.[51] Zobek mentions the acolytes of Satan are preparing for his return and that they must stop him before he takes revenge on both of them.[52] Before Gabriel disappears, Zobek tells him he will free him of his immortality if he helps him.

Castlevania : Harmony of Despair (2010)






English

Castlevania: Harmony of Despair, known in Japan as Akumajō Dracula: Harmony of Despair (悪魔城ドラキュラ ハーモニー オブ ディスペアー?, officially translated Devil's Castle Dracula: Harmony of Despair),[3] is a 2D action-adventure game. The game features a new map system that allows players to see the current quest map's entire setup, as well as up to six players at once over Xbox Live. The game was first leaked as an OFLCA Rating on May 27, 2010,[4] then officially announced for Xbox Live Summer of Gaming 2010.[5][6] Later in the year, the game was unveiled as a playable demo in the Konami booth at the E3 Convention of 2010.[7] It was released worldwide on August 4, 2010[8] for the Xbox Live Arcade and September 27, 2011 for the PlayStation Network.

Castlevania : Judgement (2008)






English


The character Galamoth plots to send the Time Reaper from 10,000 years in the future into the past to destroy his rival Dracula,[7] and change history. A man named Aeon discovers this and pulls together champions from different eras of history into a time rift, in order to find a chosen one capable of destroying Galamoth's servant, the Time Reaper.[8]
Like most traditional fighting games, each character has their own obstacles and opponents to overcome based on their own strengths and backstories.

Castlevania : Order of Ecclesia (2008)






English


Castlevania: Order of Ecclesia takes place after Castlevania: Symphony of the Night, sometime in the 1800s, right after the era of Richter Belmont. As the Belmont Clan had vanished by that time, several organizations are created in order to research countermeasures against Dracula and his eventual return. Between these organizations, the most promising was the Order of Ecclesia, who created a triad of magical glyphs based on Dracula's power, named "Dominus." Shanoa is a member chosen by the order's leader, Barlowe, as the human vessel for Dominus. As the ritual begins, the Dominus glyphs (Anger, Hatred, Agony) are stolen by Shanoa's colleague Albus, and Shanoa loses her memories and emotions. She goes to retrieve them, unaware of his true intentions.
In her pursuit, Shanoa arrives in the deserted Wygol Village and finds out that Albus kidnapped its inhabitants, brought them to different hidden locations, and imprisoned them. As Shanoa rescues them throughout the game, she learns that Albus captured them to perform some kind of experiment on them which involved taking samples of their blood. On two occasions, Shanoa tracks down Albus, who willingly gives her two of the Dominus glyphs. When she finds him to be possessed by the power of the third glyph, she is forced to fight him. After killing Albus, his mind and soul are absorbed by Shanoa together with the last Dominus glyph. She learns that Albus' true intentions were to find a way to defeat Dracula without Shanoa using Dominus, as he knew that it would cost her life if she used it. Her lost memories and emotions were actually taken by Dominus, and not Albus, as Barlowe had told Shanoa. He also reveals that the reason he experimented on the villagers was because they were the last descendants of the Belmont Clan, and he believed their blood would have the power to help him control Dominus without it consuming him.
Confronting Barlowe after learning the truth, Shanoa learns that his true objective was to bring Dracula back of life, using Shanoa as a sacrifice. After Barlowe is defeated in a fight, he offers his own life to revive Dracula, and Dracula's castle appears. Eventually confronting Dracula, Shanoa successfully defeats him using Dominus Union, seemingly at the cost of her own life. However, Albus appears and reveals that only a single soul has to be offered. He sacrifices his own soul in Shanoa's place, but not before he asks her to smile for him. The castle crumbles, and Shanoa escapes.

Castlevania : Order of Shadows (2007)






English


Order of Shadows features gameplay similar to that of Castlevania: Symphony of the Night and other games in the series: it's a platform game with RPG characteristics, like the HP, MP and experience points.
Desmond Belmont, the playable character, has also a lot of weapons to collect along the game, like axes, swords and hammers, besides his standard leather whip.
The game features the ability to swap out the existing soundtrack with songs from the original Castlevania.

Castlevania : Portrait of Ruin (2006)






English


Prior to the start of the game, the two sisters, Stella and Loretta travel to Dracula's castle in search of their father, Eric Lecarde. After traversing through the castle, the two arrive at Brauner's lair where they find their father defeated. Seeing the two sisters, Brauner grabs them and turns them into vampires.[13] At the beginning of the game, Jonathan and Charlotte encounter Vincent at the gates of the castle, who serves as a merchant. Upon entering the castle, Jonathan and Charlotte encounter an enigmatic blue figure that they first identify as hostile. After the figure transforms into a humanoid male, he explains that he was killed a short time ago and had cast a magical barrier to keep himself conscious while still within the confines of the castle.[14] He introduces himself as "Wind".
Shortly after meeting Wind, Jonathan and Charlotte find one of Brauner's magical portraits. Unable to destroy it from outside, the two travel into the world within.[15] Soon, they find Brauner's channeler, a Dullahan. Shortly after its defeat, one of the vampire sisters appears and disdains their efforts, saying their control is lessened in only a minor degree. Later, when entering the second portrait, they find Brauner and the two twins; Brauner laughs at the notion of reviving Dracula, as he has failed too many times to control humanity, but concedes his power is too great to ignore. Both sisters desire to kill the two humans, but Brauner sees Dracula's servant Death as a greater threat, as he could wrest control from him far more easily than them. While exploring the castle, Charlotte and Jonathan encounter Death, who acts as if Dracula were already revived. When informed Dracula is still dead, and that another vampire is controlling the castle, he scoffs at the idea of a hand other than Dracula's to rule Castlevania. Yet, he is gravely disturbed when he sees the statements are true, and promptly leaves to seek a way to destroy Brauner and revive Dracula.[16]
Jonathan and Charlotte encounter Stella at the base of the Tower of Death, and after being promptly defeated, she loses her locket as she flees with her sister. Opening the locket, Charlotte finds a photo of the twins with Wind, and both decide to question him. Wind confesses his true name, Eric Lecarde, and that the twins are his children.[17] Later, Jonathan and Charlotte confront Death, who wants to disassociate himself from Brauner and has no desire to fight. Nevertheless, he engages them but is defeated and flees. When Jonathan and Charlotte reach the towering spire of the Master's Keep, they find the Dracula's throne room sealed off, and conclude that Brauner is delaying Dracula's revival to siphon his power.[18]
After searching the castle, Jonathan and Charlotte obtain the Sanctuary spell, a magical attack that dispels curses and allows the dead to rest in peace. During the battle with the twins, the sisters are cured of their vampirism by Charlotte's spell. This allows them to regain their sanity, and they subsequently offer to perform a ritual that allows Jonathan to utilize the Vampire Killer whip's full power.[19] After Jonathan passes the test and defeats the Memory of the Whip, an entity bearing the likeness of Richter Belmont, he is warned against overusing it, as the Vampire Killer drains life force of a non-Belmont wielding the full power, eventually killing the user as it did Jonathan's father. After the twins are defeated, they open a passage leading to a massive storeroom that contains a portrait leading to Brauner's studio.[20] The two confront Brauner and defeat him. When confronted about his acts, he admits justice wasn't on his side, but refuses to acknowledge it was on the heroes'. Death suddenly hovers from above, and kills Brauner with one swing of his scythe. This act destroys the painting sealing the Throne Room, and Jonathan and Charlotte then go to battle with Dracula.
Before they can engage Dracula, Death enters the room and sides with his master, and together they attack the heroes.[21] During the course of the battle, Death and Dracula merge into a more powerful form, but they are eventually defeated by Jonathan and Charlotte. When destroyed, everyone flees the castle, and sees from the distance as the walls collapse. Later, the twins, Jonathan and Charlotte are visited in the fields outside the castle by Eric's ghost, who gives some advice to the twins and thanks Charlotte and Jonathan for destroying the curse.

Castlevania : Curse of Darkness (2005)



English

When the game begins, Hector arrives at an Abandoned Castle to confront Isaac. The latter scoffs at his desire for revenge and dares him to regain his powers so they can settle their score in a satisfying way. Hector reluctantly accepts the challenge, and starts hunting his former friend across the Transylvanian countryside. During his quest, he encounters several people: Julia Laforeze, a young witch in exile who turns out to be Isaac's sister, Trevor Belmont, who distrusts him for being a Devil Forgemaster, Zead, a kindly holyman who provides him with reliable information about Isaac's whereabouts, and St. Germain, a mysterious time traveller who presses him to abandon his quest, but eventually leaves him alone with some cryptic comments about a "new destiny" having emerged for him.
At one point, Trevor decides to trust Hector, and uses his own blood to unlock a parallel world called the Infinite Corridor, where Isaac is supposedly hiding. However, when Hector fights a Dullahan there, an evil glyph channels his energy and uses it to summon a new incarnation of Dracula's castle. Isaac, who intended this all along, cruelly stabs Trevor and leaves him for dead.
Hector enters the new Castlevania, where he fights and defeats his nemesis. As he prepares to kill him in a fit of rage, he suddenly remembers Julia, who had warned him not to let the Curse take hold of him. Horrified, Hector realizes that his actions are being controlled by Dracula's Curse. A triumphant Zead appears and confirms this, explaining that the Devil Forgemasters were supposed to fight to the death, with the blood-stained Hector becoming the vessel for the Count's reincarnation. Having secured Isaac's body for this purpose, he reveals himself to be Death and attacks, in vain. Hector proceeds to destroy Dracula, and then uses his powers as a Devil Forgemaster to lift the Curse. Julia comes to his rescue, and they start a new life together. Meanwhile, St. Germain departs for the distant future, wondering how the struggle between mankind and Dracula will end.

Castlevania : Dawn of Sorrow (2005)






English


One year after the events in Aria of Sorrow, Soma is living peacefully, and believes that his powers have been lost.[25] A woman who identifies herself as Celia Fortner, appears and summons several monsters. Arikado arrives to help Soma defeat the monsters, after which Soma absorbs their souls. Celia retreats, proclaiming that she will destroy Soma. Soma expresses disbelief at the return of his powers, but Arikado reveals that his powers were never lost, only submerged.[28] He informs Soma that Celia is the head of a cult that seeks the resurrection of the dark lord.[29] He leaves, instructing Soma not to pursue Celia.
Soma, however, uses information acquired from Hammer to locate the cult's base, a facsimile of Dracula's castle.[30] Hammer arrives, and as he has left the military, agrees to help Soma by opening up a shop in the castle.[31] After entering the castle, Soma encounters Yoko and Julius Belmont. As Julius leaves, Soma escorts Yoko to a safe location. During this time, she instructs him in the use of a Magic Seal, which is necessary to defeat certain monsters in the castle.[32] As Soma travels farther into the castle, he meets Celia, who is flanked by two men, Dmitrii Blinov and Dario Bossi. Celia explains their nature as the "dark lord's candidates," who can become the dark lord by destroying Soma.[27] He later encounters Dmitrii and is able to defeat him. Soma gains dominance over his soul, although he acquires no abilities.[33] As Soma travels further, he comes upon Dario. Soma bests him, and Celia teleports Dario away from harm.
Soma meets Arikado, who is initially angered by Soma's presence, but accepts the situation. He gives Soma a letter and a talisman from Mina. Soma briefs Arikado on the current situation, and Arikado leaves to locate Dario. Soma comes upon Dario and Julius, with the latter defeated due to his inability to use the Magic Seals.[34] Dario retreats, instructing Soma to fight him in the castle's throne room. Soma does so, lambasting Dario for only desiring power, and promising to defeat him.[35] Before the battle begins, Soma uses one of his souls to transport himself into the mirror in the room, revealing Aguni, the flame demon sealed within Dario's soul. Soma defeats Aguni, leaving Dario powerless. As Dario flees, Celia arrives, and instructs Soma to come to the castle's center.
Upon arriving, Soma is forced to watch Celia kill Mina. Furious, he begins to succumb to his dark power.[36] The talisman that Mina gave Soma is able to slow the transformation, enabling Arikado to arrive in time to inform Soma that the "Mina" that Celia killed was a doppelgänger.[37] This aborts the transformation, but a soul exits Soma and enters the doppelgänger, which takes on the appearance of Dmitrii. Dmitrii states that when Soma defeated him he allowed himself to be absorbed, wishing to use his powers to copy Soma's ability of dominance over the souls of Dracula's minions. He then leaves with Celia to absorb the souls of many powerful demons and monsters in an attempt to increase his power.[38] Soma and Arikado chase after the two, and find them in the castle's basement. Dmitrii, using Celia as a sacrifice, seals Arikado's powers, and engages Soma. However, his soul is unable to bear the strain of controlling the demons he has absorbed, and they erupt out of him, combining into one gargantuan creature called Menace. Soma manages to defeat it, but the souls that composed the demon begin to fall under Soma's dominance. He becomes overwhelmed and rejects them, fleeing from the castle with Arikado. Soma is conflicted over the present situation, as he believes it is fated that he will become the dark lord, but Arikado convinces him that his fate is not fixed.[39] Soma then shares a tender moment with Mina, much to the amusement of his onlooking friends.

Castlevania : Aria of Sorrow (2003)



English

Aria of Sorrow features a 2D side-scrolling style of gameplay where the player controls the onscreen character from a third-person perspective to interact with people, objects, and enemies. Like previous games in the series and most role-playing games, characters level up each time they earn a set number of experience points from defeating enemies; each "level" gained increases the character's statistics, thus improving their performance in battle.[11] Statistic examples include hit points, the amount of damage a character can receive; magic points, which determine the number of times a character can use magical attacks; strength, the power of a character's physical attacks; and intelligence, the power of a character's magical spells.[11] Upon encountering an enemy, the player can use a variety of weapons to attack and defeat the enemy. Despite the game being set in 2035, the available weapons are largely medieval, including swords, axes, and spears; though a handgun is available.[7] These weapons differ in their damage output, the range of the weapon, and the speed of the attack.[7] Items and other accessories can be found by defeating enemies or by purchasing items from the game's shop.[11]
Similar to previous games in the series, Aria of Sorrow is set within Dracula's castle, which is further subdivided into several areas that the player traverses.[5] These areas feature different components, such as different enemies, varying terrain characteristics, and a unique piece of theme music. Similar to most platform games, progression between areas is limited by the abilities the player currently has.[12] While the method in which the player progresses through the game is initially linear, the player's options become more diverse as the number of character abilities increases.[5]

Tactical Soul

Aria of Sorrow introduces a new ability system, Tactical Soul system, to the Castlevania series. It involves absorbing the souls of enemies in order to gain additional abilities.[13] Except for human enemies and the game's final opponent, all souls can be absorbed by the player.[14] The rate at which enemies' souls are obtained varies between enemies.[15] Players can trade souls between two Aria of Sorrow cartridges using two Game Boy Advance consoles and a link cable.[5]
Souls provide a variety of effects, and are separated into four categories: Bullet, Guardian, Enchant, and Ability souls.[16] The player can only have one type of Bullet, Guardian, and Enchant soul equipped at any given time. Bullet souls are Soma Cruz's replacement for Sub Weapons in this game, and enable the player to consume a set amount of magic points to use an ability, often some form of projectile.[16] Guardian souls provide continuous effects, including transforming into mythical creatures and summoning familiars.[14] Guardian souls continually drain magic points so long as they are activated. Enchant souls are continuously active so long as they are equipped, and provide increases in statistics or other innate abilities—such as the ability to walk on water.[6] Ability souls give the player innate abilities, which are often required to traverse certain areas of the castle.[16] Because the souls are automatically activated and stay active unless the player specifically disables them, they do not consume magic points.


Castlevania : Lament of Innocence (2001)






English


Lament of Innocence is set in the fictional universe of the Castlevania series. Set in 1094, it focuses on the origins of the series' premise—the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula.[7] The protagonist and primary player character of Lament of Innocence is Leon Belmont, a former baron[8] and member of the Belmont clan. His close friend, Mathias Cronqvist, tells him that Sara is being held captive by the vampire Walter Bernhard.[9][10] During the game, he encounters Rinaldo Gandolfi, an alchemist and resident of the forest outside Walter’s castle.[11]
Arriving on the castle grounds, Leon meets Rinaldo, who gives him a whip crafted by alchemy to assist in killing the monsters and enchants his gauntlet so he is able to use magic relics within the castle.[12][13] Before leaving for the castle, Leon learns that he must defeat five monsters to gain access to Walter's throne room.[14] Arriving at the castle, Leon proceeds to enter the castle and defeat a Golem, an Undead Parasite, a Succubus, Medusa, and Joachim, a vampire kept prisoner in the castle by Walter.[15][16] Before dying, Joachim mentions the Ebony and Crimson Stones, both of which are created from alchemy,[17] and explains to Leon that the Ebony Stone can produce darkness.[18] From Rinaldo, Leon learns that the Crimson Stone converts the souls of vampires into power for its master.[17]
After Leon reaches Walter’s quarters, he rescues Sara and attempts to slay him with the whip. It has no effect on Walter, and Leon flees with Sara. At Rinaldo's cottage, it is revealed that Sara is slowly becoming a vampire[19] To make the whip effective against Walter, Rinaldo reveals that Leon must sacrifice Sara.[19] Sara overhears their conversation, and begs Leon to kill her and use her soul to save others from suffering her fate.[20] Leon reluctantly completes the ritual, and the Vampire Killer is created.
Leon confronts Walter in the castle and fights him. After Leon defeats Walter, Death takes Walter's soul and offers it up to Mathias; Mathias appears and reveals he had orchestrated everything to obtain Walter's soul and convert it into power for himself using the Crimson Stone.[21] Mathias explains that he chose immortality as a vampire so he could curse God for taking away his beloved wife. He offers Leon the same, but Leon refuses.[22][23] Mathias orders Death to kill Leon, but Leon defeats Death, vowing that the Belmonts will hunt down Mathias and destroy him one day.[24] Leon escapes the castle as it begins to fall apart, and leaves the forest. The game ends with an epilogue, explaining that Mathias became Dracula, the series' main antagonist.




Castlevania : Harmony of Dissonance (2002)






English


Harmony of Dissonance is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Harmony of Dissonance takes place in 1748, fifty years after Simon Belmont defeated Dracula's curse.[15] A result of Simon's fight against Dracula was that the villagers changed their opinion of him and the Belmont family.[13] Producer Koji Igarashi explained: "Simon was regarded as a life-saver, and people started to look upon him as a hero; little by little, the people started to gather around them. A village, therefore, was formed around Belmonts. Juste Belmont grew up in this environment with his childhood friends Maxim Kischine and Lydie Erlanger."[13]
The protagonist and primary player character is Juste Belmont, the grandson of Simon Belmont and descendant of Sypha Belnades,[7][16] who at the age of sixteen, gained the Vampire Killer whip.[17] Together with his amnesiac and injured best friend Maxim Kischine, he sets off to rescue his kidnapped childhood friend, Lydie Erlanger.[15] While exploring the castle, he encounters a merchant who stumbled upon the castle[18] and Death, Dracula's servant.[19]

Story

Juste meets Maxim at a castle where Lydie is being held captive; after a brief talk, he leaves Maxim outside and begins to explore the castle.[20] Within the castle, Juste encounters Death, who confirms that the castle is Dracula's.[19] He then meets up with a dazed Maxim, whose memory is slowly returning to him and they split up to cover more of the castle ground.[21] While trekking through the castle, Juste notices that the castle sometimes has different atmospheres.[22] He also meets Maxim several more times, but is baffled by how his friend seems to change personalities every now and then.[23] Regardless, in one of their meetings, Maxim reveals that he went on a journey to find and destroy the remains of Dracula, something Simon Belmont had previously done, but when he collected all six, his memory went blank.[16]
Juste encounters Death again, who explains that the castle has been split in two "layers" to accommodate the two spirits living in Maxim's body: his original spirit and an evil one created from Dracula's remains and his suppressed jealousy of Juste.[24][25] Maxim later confirms this and admits to being Lydie's kidnapper.[25] Juste meets his friend again in the other layer of the castle where he reveals that he lost his memory to protect Lydie. He then gives Juste his bracelet to help him locate her in the castle.[26] However, when Juste finds her, Death kidnaps her so he can use her to unite the two castles by destroying Maxim's original spirit.[27] Juste defeats Death, and proceeds to search for Maxim.
Along the way, he collects Dracula's remains, which are scattered throughout the castle. In the center of the castle, he finds Maxim with an unconscious Lydie, whom he has bitten. Maxim then declares that he has destroyed the original one's spirit.[28] Angered, Juste begins to fight him. However, during the fight, Maxim noticed that Juste wore his bracelet and resists the evil spirit's control over his body.[29] The evil spirit within him flees into a weakened form using the gathered remains and fights Juste, planning to use his blood to return himself to full power.[30] Vanquishing Dracula, Juste escapes the castle together with Maxim and Lydie, whose bite marks disappear.[31] She regains consciousness outside the castle.

Castlevania : Circle of the Moon (2001)



English

Taking place in 1830, Circle of the Moon is set in the fictional universe of the Castlevania series. The premise of the series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula.[6] Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him.[6][7]
At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor.[8] Along the way, he learns that at the next full moon, Morris' soul will be used to return Dracula to full power.[9] He also periodically encounters Hugh, who becomes more hostile as the game progresses.[7][10] Eventually, Nathan encounters Camilla, who hints that she and Dracula are responsible for the changes in his personality.[11] Nathan vanquishes Camilla in her true form and meets up with Hugh once more. Upon seeing him, Hugh immediately attacks him with the goal of proving himself to his father through Nathan's defeat; Nathan, however, realizes that Dracula is controlling Hugh.[12] Nathan defeats him, and Dracula's control over Hugh breaks.[13] Confessing that he doubted his self-worth when Nathan was chosen as successor, Hugh tasks him with Morris' rescue.[14]
Arriving at the ceremonial room, Nathan confronts Dracula, who confirms that he had tampered with Hugh's soul to cause the changes in his personality.[15] They begin to fight and halfway through, Dracula teleports away to gain his full power. Hugh then frees his father and tasks Nathan with Dracula's banishment.[16] Nathan continues the battle and defeats Dracula, before escaping the collapsing castle to reunite with Morris and Hugh. Nathan is declared a master vampire hunter by Morris. Hugh vows to retrain under Morris due to his failure.

Castlevania : Legacy of Darkness (1999)



English

Set in the year 1844, the game stars the man-beast Cornell in his quest to prevent his adoptive sister, Ada, from being used as a sacrifice to resurrect Dracula. The game opens as Cornell arrives at his village, which has been burned to the ground by Dracula's minions. He finds Ada's pendant in a doorway and follows her scent to Dracula's castle.
During the course of the game, Cornell comes upon a grand estate owned by the Oldrey family: J.A. Oldrey, the master of the Villa, Mary, his wife, and Henry, their son. Gilles de Rais and Actrise have turned Oldrey Senior into a vampire. At Mary's request, Cornell guides Henry to safety. Later in life, Henry returns to Castlevania to save kidnapped children.
Throughout the game, Cornell encounters his rival and fellow man-beast, Ortega. Ortega has allied himself with Dracula to finally beat Cornell in combat, turning into a chimera like creature. They eventually battle near the end of the game, just before Cornell defeats Dracula and saves his sister. He only accomplishes the latter by sacrificing his man-wolf powers. Unbeknownst to the hero, acquiring this power was the true aim of the dark forces, as it was the perfect sacrifice (not Ada, as Cornell had assumed) to resurrect Dracula at his full power.

Castlevania : Nintendo 64 (1999)



English

Castlevania, like most of its predecessors, is primarily an action-adventure and platforming game. The Japanese logo for the game even includes the words "real action adventure" in English.
Combat is slightly more complex than in older entries. A basic targeting and lock-on system has also been implemented. Players have the use of both a long-range attack (the whip for Reinhardt, homing energy balls for Carries) and a close-quarters attack (dagger and rings respectively). Each weapon has strengths and weaknesses. For example, the Cerberus hounds can outrun Carrie's orbs, and Reinhardt must jump to land blows when fighting the vampire in the Castle Keep. Both characters can acquire sub-weapons, of which only one can be used at a time. In past Castlevania titles they were powered by red hearts, but in this game are instead powered by red jewels. The sub-weapons are series mainstays: the axe, knife, cross, and holy water.
A large part of the game's challenge is also based on jumping from platform to platform while avoiding environmental hazards such as enemies and traps. Platforms are usually stationary, but some may rotate out from under the player, move through the environment like a rail shooter (the gondola in the Tunnel level), and crumble or fall away underfoot. There are also some invisible platforms that either afford players a strategic advantage or lead to hidden items.
Castlevania also includes elements from the survival horror game genre. In addition to the trappings and narrative devices of Gothic horror, players are often placed in situations that evoke feelings of stress, anxiety, and vulnerability. Players may be trapped in caged fights with monsters, such as the battle with the Cerebrus hounds in the Villa when the screen darkens to near-black. Some caged battles are timed, such as the boss battles in the Duel Tower level, where the gamer will be crushed by a falling ceiling should they not best their enemy in time. Vampires are also often fought in caged environments, with the added complication that they can latch onto Carrie and Reinhardt to suck their blood. If the player doesn't break free by rapidly rotating the control stick, the character's status changes to "vamp" and they will not be able to use their primary weapon or healing items. Unless a specific item is used to recover, the game becomes exponentially more challenging. Castlevania also features two high-stakes survival horror sequences: In the Villa's maze garden, players must follow Malus through the labyrinthine hedges while strong, unbeatable enemies give chase. In the Castle Center, players must carefully carry the "magic nitro" item through a nerve-wracking obstacle course to its destination. One fall or hit can cause the volatile chemical to explode, resulting in immediate death.
Although progression through the game is relatively linear, with characters unable to revisit completed levels, there is also an emphasis on exploration. Most levels require only occasional backtracking, and are relatively straightforward in how players progress. The Villa and Castle Center levels, however, are sprawling environments that require in-depth exploration. This sense of exploration and discovery is enhanced by the fact that there is no in-game map, requiring players to rely on memory alone to navigate. Occasionally boss battles will not occur at end of a level, but rather in the middle or even at the beginning (such as in first level, where players must fight a boss moments after starting the game). The Duel Tower level memorably consists only of boss battles. Both styles of levels include light puzzle-solving, such as the astronomical puzzle in the Castle Center's planetarium. Puzzle solving often involves non-player characters such as Charlie Vincent, Rosa, and the lizard man. Conversations with these characters may yield insights or items necessary to progress in the game.
Castlevania features an internal clock that results in a day/night cycle. In a few choice areas the time of day will affect events in the story: characters may not appear or be unwilling to talk at a certain time of day. For example, in the Villa level players must meet Rosa at sunrise in the rose garden and Charlie Vincent will be asleep at night. Also, if the player takes 16 or more in-game days to beat the game, the game will give them a bad ending in which Dracula and his dark forces prevail.
The time of day also affects whether or not the player can access certain areas of the game. Doors sealed by magic and bearing a sun or moon crest can only be opened during the corresponding time of day. Additionally, timed events can occur which grant access to secrets, such as the pillar in the Villa's courtyard fountain. Players can use sun cards to advance the time to sunrise (6 AM) and moon cards to sunset (6 PM).
Finally, the strength of certain enemies can fluctuate based on the time of day. For example, vampires are much harder to defeat at night than during the day.
Castlevania has different settings to adjust the challenge posed by the game. In "easy mode", the player will only be able to play until the end of the Castle Center level, at which time the game will prompt them to try "normal mode" to advance to the subsequent stages. Upon fulfilling certain conditions "hard mode" will be unlocked. In this mode enemies take more hits to defeat and subweapons require more red jewel points to use (e.g. 2 jewel points for the knife instead of 1).
Currency, in the form of moneybags, can be used to purchase items that are not dropped by enemies or found hidden in the environments. The heroes may also need to battle Renon, the demon salesman, should they spend over thirty thousand gold. An inventory on the pause screen displays items, such as health-restoring meat, restorative ampoules, keys, etc.

Castlevania legends (1997)



English

The story begins in Transylvania in the year 1450. In the game (although not the series's overall canon), Sonia Belmont is the first Belmont to confront Dracula.[2][3] She also meets Alucard who seeks revenge against his father Dracula.[3][4] After Dracula's defeat, he swears to Sonia that as long as there is evil in the world, he will be resurrected, and in response she swears her family will always defeat him.[3] The game was also the first game in the series timeline until Lament of Innocence.[3]

Sonia Belmont is the protagonist of Castlevania Legends. At the age of seventeen she lived in a remote part of Transylvania.[5] She was born with special abilities that allowed her to sense the presence of physical and spiritual beings, and was taught how to use a whip by her grandfather.[6] It is not explicitly stated whether the whip she uses is Vampire Killer or not.
Within the castle, she encounters Alucard, the half-vampire son of Dracula. She had met him some time before and it can be inferred from their dialog that the two had formed a romantic relationship.[7] Alucard was intent on dissuading Sonia from her goal, planning to stop his father alone. When Sonia would not yield, he challenged her to a battle to test her abilities. After she defeated him, Alucard was confident that Sonia could overcome Dracula and he went into a self-imposed sleep. Sonia defeated Dracula, and spared Europe from his evil influence for a time. Sometime after Dracula's defeat, Sonia bore a child who "would carry on the fate and tragedy of the Belmont family, and the bloodline of dark ways."[8] The child would grow up to fight Dracula again and become a hero.[9]
Sonia was one of the confirmed leads in the Dreamcast game Castlevania: Resurrection, up until that game's cancellation.

Castlevania : Symphony of the Night (1997)






English


Like many installments of the Castlevania series, Symphony of the Night uses a 2D side-scrolling style of gameplay.[6] The objective of the game is to guide primary player character Alucard through the undead-filled castle, as he sets out to defeat the vampire Dracula.[6] Symphony of the Night follows a nonlinear style of gameplay; at the game's beginning, Alucard can only access certain areas of the castle, but by obtaining the three forms (a wolf, bat, and mist) that he can shapeshift into, he gradually explores the castle.[7] A map carried by Alucard automatically updates to reflect the player's progress through the castle.[7] While previous protagonists of the series have traditionally used whips as their main weapon, Alucard can find and use weapons ranging from edged weapons—typically swords and knives—to knuckles and expendable items, such as neutron bombs or javelins.[8] He can also obtain health restoratives, various equipment and items to boost his attributes;[8] all located on an inventory.[7] Relics found throughout the castle will provide him with different abilities, such as being able to double jump.[9] A bestiary kept by the castle's librarian, who also functions as a shopkeeper, shows the different monsters encounted by the player, and the items they dropped when defeated.[10]
Additionally, Symphony of the Night incorporates elements found in role-playing games. His hit points determine the maximum amount of damage he can withstand before dying, while his magic points decide how often a magical attack may be cast. Additionally, he possesses four other attributes: strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency of items dropped by enemies. Defeating monsters provides him with experience points, and he will level up after reaching a predetermined amount, increasing his attributes in the process.[7] Alucard may cast eight different spells, which requires the player to input directional combinations and will use up varying amounts of his magic points.[7][11] Over the course of the game, Alucard can acquire the ability to summon familiars: they function as complementary entities, aiding him in battle and exploration. The North American version of the game includes the Fairy, Demon, Ghost, Bat, and Sword familiars. The original Japanese version of the game included the Nose Devil (functionally identical to the Demon, but with a Tengu mask) and Pixie (functionally identical to the Fairy; the kanji literally translates to Half Fairy) familiars as well.
Alternative modes of gameplay can be unlocked after the completion of the game. By inputing Richter Belmont's name as the user name, the player can choose to play as him; Richter uses a whip as his primary weapon and various subweapons.[8][12] Two other alternative modes see Alucard as the player character, but with certain items, and increased or decreased attributes.