Frankenweenie (2012)






English


Young filmmaker and scientist, Victor Frankenstein lives with his parents and dog, Sparky in the suburban city of New Holland. Concerned with his son's isolation, Victor's father encourages him to take up baseball and make achievements outside of science. At his first game, Victor hits a home run, and Sparky, pursuing the ball, is subsequently killed by a car.
Inspired by a demonstration of the effect of electricity on dead frogs, a depressed Victor digs up Sparky's corpse, creates a makeshift laboratory in the attic, and successfully reanimates Sparky with lightning. Seeing a cat, Sparky escapes from the attic and explores the neighborhood, recognized first by Edgar, Victor's hunchbacked-classmate. Edgar blackmails Victor into showing him how the reanimation worked, resulting in the two reanimating a goldfish (which turns invisible). Edgar brags about the fish to their classmates, sparking their interest in reanimation.
Victor's parents discover Sparky in the attic, causing him to flee. Joined by Victor, the family search for the dog while the classmates invade the lab, discovering Victor's reanimation formula. Each classmate going their separate way perform their own experiment. Nassor revives his hamster Colossus at the cemetery, who bears a resemblance to the Mummy. Toshiaki's dead turtle Shelly becomes a huge Gamera-like monster. Bob dumps a package of sea monkeys into his pool, who transform and chase him into the streets. Edgar breaks into the school and brings back a were-rat. Weird Girl's experiment takes a wrong turn when she accidentally mutates the bat intended for the experiment and Mr. Whiskers into a vampire cat. The animals wreak havoc in the town. Although each pet is eventually defeated, Mr. Whiskers carries off Elsa van Helsing, Victor's love interest, to the town's windmill. The townsfolk blame Sparky for the monsters and chase him inside the windmill, setting it ablaze. Sparky rescues both Victor and Elsa from the burning windmill to the town's approval, only to be pulled back inside by Mr. Whiskers. The cat is staked through the heart with a falling rafter just as the windmill crushes Sparky to death.
As reward for his bravery, the townsfolk gather to revive Sparky with their car batteries, reanimating him once more. Sparky awakens and reunites with his own love interest, Persephone, Elsa's Bride of Frankenstein-style poodle.

Français

Victor Frankenstein est un jeune garçon qui vit tranquillement avec sa famille et son chien Sparky, qu'il adore. Jusqu'au jour où Sparky meurt. Au lieu d'accepter la fatalité, Victor décide de ramener son chien à la vie, quitte à employer des techniques scientifiques terrifiantes.

Español

Víctor Frankenstein (interpretado por Barret Oliver) es un niño que realiza cortos donde su perro Sparky es el protagonista, hasta que éste es arrollado por un coche. En su escuela Víctor aprende sobre el impulso eléctrico de los músculos y se le ocurre usar esa técnica para revivir a su mascota. Crea un complejo artefacto cuya culminación es una gran explosión de luz que devuelve a la vida a Sparky. Si bien Víctor y su familia aceptan al revivido animal sus vecinos están aterrados y cuando el perro se les acerca se asustan, asustando a su vez al perro que huye con Víctor detrás. Lo encuentran en el molino al que los vecinos de Víctor prenden accidentalmente fuego con una antorcha. Víctor se golpea y cae inconsciente. Entonces Sparky lo arrastra lejos de las llamas pero el perro es golpeado por un molino del mini golf y muere. Los vecinos de Víctor arrepentidos de sus actos prestan los cables de su auto para "recargar" a Sparky y cuando éste revive todos lo celebran.

Italiano

Victor e il suo amico quattro zampe Sparky sono inseparabili.

Quando il cagnolino viene investito da un'automobile, Victor, da sempre appassionato di fantascienza, decide di riportarlo in vita a modo suo: il nuovo Sparky ha però fattezze mostruose ed il ragazzo sarà costretto a nasconderlo in casa per non destare sospetti. Ma il cucciolo riesce a fuggire e Victor dovrà convincere amici e vicini che si tratta del vecchio amico di sempre.